Daisy Trains was written in C++ in 7 days for the raylib NEXT game jam 

Transport cargo across levels in this cozy connection conundrum!
Can you unlock all 11 levels and get all the cargo across the world??

See GIFS for demonstration of how to build your railways ---------------------------->>

Controls:
Move Camera: W,A,S,D
Zoom: Q, E, Mouse Wheel
Change Game Speed: +, -

RAIL: (TOOL)
Place Rail: Drag Left Mouse Button
Remove Rail: Right Mouse Button
Flip Rail Direction: F

STATIONS: (TOOL)
Place Station: Left Mouse Button
Switch Station Type: Left Mouse Button
Remove Station: Right Mouse Button

TRAINS: (TOOL)
Add Train: Left Mouse Button

REMOVE TRAIN: (TOOL)
Remove Train: Left Mouse Button

Turn Music On/Off: M
Show/Hide Hints: H

Credits:

Programming and Design: Mikey Rockwell
Art: Louise Ashford


Music:
Music from Artlist.io (used with license)

Updated 3 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorRockwell Studios
GenrePuzzle
TagsCozy, Trains

Comments

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Great game! I love the trains and movement of cargo. I think the meta-puzzley aspects of the logistics across the world map is a cool idea, even if the jump from constrained puzzle game to semi unconstrained logistic puzzle is a bit jarring with some "design slop", especially once you realise you're expected to toggle station pick up/drop off, which seems like it can trivialise the track layouts if you want to play that way. I really like the ending too, even if it is a bit of a waiting game. I'm also not sure if you're expected to connect all 4 colours at once and let it run. It didn't seem doable, or at least quite challenging, so I just left yellow to last.

Well done!

Looks really cool! Took me forever to figure out how to place all the components correctly though. :x

Thanks! I added some gifs in the screenshots to help learn how to play :D